![]() ![]() After your wall has toppled, play Bloodreaver Gul’dan and resurrect all of your Demons. Once you have a board full of Demons, watch your opponent chug away as they attempt to bring down your wall. ![]() If you’re lucky, you’ll be able to pull big Demons like Voidlord from your hand using Skull of the Man’ari, allowing you to bypass their mana cost. You’ll be using low cost removal cards like Defile and Hellfire in order to control the board long enough to cheat out some Demons. ![]() The newest version of Cube Lock plays pretty much exactly the same way the deck has always played. Since these decks have been nerfed, many old Control archetypes are springing back to life. The meta has been dominated by decks like Spell Hunter and Odd Paladin that ramp too fast and too often for most Control decks to manage. Up until now, the expansion hasn’t been very rewarding for Control decks with the exception of OTK Paladin and Control Priest. In recent months, however, the deck has fallen victim to the same fate a number of Control decks have during Rastakhan’s Rumble. While Quests helped players to focus on specific strategies, Adapt gave players a chance to discover multiple options of keywords from a single card, giving players new tools to employ on their path to victory.Image via Blizzard Entertainment Cube WarlockĬube Warlock has long been a powerful Control option for the class and is a very fun deck to play. Journey to Un’Goro introduced Quests and the Adapt mechanic. Players joined Elise Starseeker and her junior explorers on an expedition into Azeroth’s prehistoric Un’Goro Crater. Journey to Un’Goro was the first set released during the Year of the Mammoth. These cards could still be used in Wild formats, but would no longer be available for Standard play. To help keep the meta fresh and allow players to create and encounter new strategies in the Standard format, six cards were moved to the Hall of Fame. To keep Hearthstone exciting and accessible as more cards come into the game, the Hearthstone team took a look at certain cards in the Classic set that many considered to be “auto-includes” for many decks. With these sets leaving the format, we said goodbye to some of their most popular cards. The 2017 Hearthstone Winter Championship marked the last time we experienced Blackrock Mountain, The Grand Tournament and League of Explorers in a Standard competition. The Hall of Fame had yet to be announced, and players were taking full advantage of the Year of the Kraken’s expansions: Whispers of the Old Gods, One Night in Karazhan and Mean Streets of Gadgetzan. When the Year of the Mammoth was announced, the Hearthstone’s landscape was very different than it is today. Don't forget, you can make your own mammoth memories by purchasing the Year of the Mammoth Bundle! Available through March 11, 2018. Today we are going to look at how Hearthstone decks have changed from the Year of the Mammoth’s announcement to today. We also said farewell to iconic cards and mechanics that forever changed the game. Quests, Death Knight Hero Cards, and Dungeon Runs brought new ways to play. ![]() New cards and deck archetypes were introduced that allowed players to find creative ways to enjoy the game. The Year of the Mammoth brought some exciting and impactful changes for players. ![]()
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